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transform

perspective

Sets how far the viewer is from the z=0 plane; without it, 3D rotation reads as a flat scale, not depth.

import { perspective } from "@sdxc/u/transform";

Quick reference

Every documented call, beside the CSS it emits.

CallCSS
u.perspective()css({ perspective: "800px" })
u.perspective(400)css({ perspective: "400px" })
u.perspective("none")css({ perspective: "none" })
u.perspective("50rem")css({ perspective: "50rem" })

Using a custom value

Every scale argument also takes a raw CSS value, which passes through untouched.

u.perspective()

Applying on a state

Wrap the call in a state utility to scope it to one selector.

u.hover(u.perspective())

Responsive design

Wrap the call in a container query to scope it to one width.

u.at("md", u.perspective())

Signature

u.perspective(value?: number | (string & {}))